ROLE
Video Production, Affinity Maps

DURATION
2 weeks
TEAM
Maria Marinescu-Duca, Cameron Hogg, Haley Woo
question// How can we make weather impact more accessible?

answer// We transform quantitative data into tangible touchpoints.  
              For young users we chose a game as the resolution.
Process
Working in groups, we captured data relating to weather and it’s effect on human behaviour. 
We then explored how this data could be translated into an experience, making it tangible and relatable for a younger audience, making them aware of the way it directly affects them.
The Game Demo
Experience the outcome below. The commuter scenarios are the shortest as we recorded the weather effects on a limited area of the Botanical Gardens. Tourist behaviour differs as they tend to enjoy the surroundings are record their visit, as presented in the video.

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